Category: Wargames
2009
03.26
LIBERIA
Descent into Hell
Liberia is a simulation game on the Liberian civil war of 1989-1997. The game is for two players, one representing President Samuel Doe’s Armed Forces of Liberia and its allied factions (the Government player) and the other the insurgent forces of Charles Taylor and his allies (the Rebel player). The object of the game is to control enough territory and resources at the end of the game to win a post-war election and become the undisputed President of Liberia.
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: 1 inch = 20 miles
Unit Scale: 500 soldiers or 1 leader
Time Scale: 6 months per turn
Players: 2
Solitaire Suitability: High
Playing Time: 2+ hours

2009
02.26
Temporarily Out of Stock
SOLAR MARINE
Ground warfare with a sci-fi twist
Solar Marine is a science fiction game simulating ground combat in the future.  Players are given troops armed with various weapons that may be developed in the future and fight on the various landscapes in the Solar System
$22.95 + shipping to Canada/USA

Complexity: Medium/moderate
Map Scale: 500m/hex
Unit Scale: Squads of 10-12 soldiers     individual vehicles
Time Scale: 1 minute per turn
Players: 2
Solitaire Suitability: High
Playing Time: 1 hour

2008
06.26
KONARMIYA
An historical ‘prequel’ to the game Freikorps
Konarmiya is a simulation game of the battles between Soviet Russia and the Republic of Poland during the summer of 1920 (as such, it represents only the climactic portion of the entire Russo-Polish War, which began in 1919).  The game is for two players, who respectively play the roles of M. N. Tukhachevsky, commander of the Soviet forces (the Red Player), and Josef Pilsudski, commander of the Polish forces (the White player). Can be connected to the game Friekorps to play a ‘linked game’ that takes the action all the way from Kiev to Berlin!
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: 15 miles/hex
Unit Scale: Brigade/Division
Time Scale: 1 turn = 1 week
Players: 2
Solitaire Suitability: Good
Playing Time: 2-3 hours

2008
05.26
ARMY OF IRELAND
The Historic Battle of Ridgeway.
In the period immediately following the American Civil War, a group of Irish-Americans known as the Fenians conceived of a bold plan that they hoped would result in freedom for Ireland. A volunteer army, comprised mainly of hardened Civil War veterans, was established for the purpose of an invasion of Canada. The Fenians reasoned that territory seized from British controlled Canada could be bartered for Irish independence.
$22.95 + shipping to Canada/USA

Complexity: Low/Medium
Map Scale: 1 inch = 50 yards
Unit Scale: 1 counter =  50 to 60 men
Time Scale: 1 turn = 10 to 15 minutes
Players: 2 to 4
Solitaire Suitability: High
Playing Time: 2 to 3 hours

2008
01.26
C.S.A.
America’s Civil War 1863-1865
C.S.A. is a simulation game of the entire American Civil War for two players, using the designers’ “Charles S. Roberts Award”-winning WESCOM combat system.  Units represent generals, elite brigades, cavalry, guerillas, Indians and warships.  Hundres of simple random events give players a feel for the Civil War era.  Capturing your opponent’s government or destroying his economy by taking cities is the key to victory in Lincoln’s crucial 1864 election.
$24.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: 45 miles per hex
Unit Scale: Armies/corps/brigades
Time Scale: 1 turn = 3 months
Players: 2
Solitaire Suitability: Very High
Playing Time: 3+ hours

2007
04.26
BARNARD’S STAR
Battle in the stars
BARNARD’S STAR deals with the critical battle in the Naronian War.  Players assume the roles of the Naronian and Terran leaders fighting the battle on the planetary surface.  As the battle progresses, it is a race against time for both players. The number of beacons destroyed will determine the fate of the coming Terran counterattack fleet.
The geomorphic maps provided with Barnard’s Star represent an airless moon.  These maps can be arranged in different ways to deliver a different game experience.
$22.95 + shipping to Canada/USA

Complexity: Low
Map Scale: 100 km/hex 
Unit Scale: companies / individual ships
Time Scale: 24 hours per turn
Players: 2
Solitaire Suitability: High
Playing Time: 2 hours

2006
06.26
BYZANTIUM REBORN
The battle to shape the modern Near East.
World War I left both Greece and Türkey near ruin. Each would pursue its own vision of national rebirth. For Venizélos and Greece, the dream was called the Great Idea — «Μεγάλη Iδέα» — and promised the renaissance of Greece as a great power through a restoration of the Byzantine Empire, the reconquest of Constantinople (lost to the Türks in 1453), and the reunion of all ethnic Greeks under the rule of Athens. For Kemal’s Türks, their own “great idea” was the forging of a new, compact Türkish Republic united not by the outdated creed of Islam, but by a new Türkish nationalism, modernized and empowered by Western culture and commerce.
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: areas, 1 inch = approx. 40 miles 
Unit Scale: Corps, Divisions and Regiments
Time Scale: 2 months per turn
Players: 2
Solitaire Suitability: high
Playing Time: 3+ hours

2006
03.26
WAR PLAN: CRIMSON
The U.S. invades Canada
WAR PLAN CRIMSON is a game that simulates a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is designed for two players, one representing the leader of the armed forces of the United States deployed against Canada (the US player) and the other representing the commander of the Canadian and British forces that would defend against a foreign invasion (the Commonwealth or CW player).
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: 3 miles per hex
Unit Scale: battalion to regiment
Time Scale: 1-2 days per turn
Players: 2
Solitaire Suitability: High
Playing Time: 2-3 hours

2006
02.26
SMOKEJUMPERS
Forest fire simulation.
SMOKEJUMPERS is a solitaire game simulating fire fighting efforts. The player assumes the role of a fire boss and must decide the most effectiveway of fighting a forest fire – both in terms of tactics used and value lost. Fire growth is governed by the game system, with wind and fuel moisture content as the driving forces. The goal of the player is to contain the fire while keeping costs low and still being able to get home in time for supper.
$22.95 + shipping to Canada/USA

Complexity: Low
Map Scale: 100 m (1 hectare) per hex
Unit Scale: individual aircraft or vehicles, 5 men per crew
Time Scale: 1 hour per turn
Players: 1
Solitaire Suitability: High
Playing Time: 30 minutes

2005
11.26
ALGERIA
FLN vs. France
Algeria is a game simulating the conflict from 1954 to 1962 between the FLN (Front de Liberation Nationale) Arab nationalist guerrillas and the French government. During the game, the FLN player tries to erode the authority of the French colonial authorities and replace their governing structures with her own, so that Algeria makes the transition from being the 10th department of France to having independent nationhood.
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale:1 inch = approx. 50 miles
Unit Scale: Platoon to regiment
Time Scale: Abstract
Players: 2
Solitaire Suitability: Medium-low
Playing Time: 3 hours

2005
10.26
OPERATION WHIRLWIND
The Soviet Invasion of Hungary 1956
OPERATION WHIRLWIND is a simulation of the situation in Budapest in November 1956. The Soviet-imposed Communist government of Hungary has fallen. Newly inaugurated President Imre Nagy, swept along by the momentum of the popular revolution, has declared an end to the one-party system and threatened to pull out of the Warsaw Pact and to declare neutrality. The Soviet government cannot allow this defection and launches “Operation Whirlwind” – military intervention in Hungary to restore order, culminating in a desperate battle in the streets of Budapest.
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: areas, about 300 yards per inch  
Unit Scale: platoon to regiment
Time Scale: 8 hours per turn
Players: 2
Solitaire Suitability: medium-low
Playing Time: 2 hours

2005
05.26
THE FINAL FRONTIER
Resource management in space.
The Final Frontier is a game that simulates man’s expansion into the Solar System.  Players represent the global powers involved in the mission.  Players must build mines and colonies  to tap the resources of the planets and satellites, which boost the nation’s global economy, while ships and troops are built to protect these interests.  Since the events in the game are one aspect of global politics, players must limit conflict; otherwise, conflict will trigger larger  and more aggressive interests in the space program possibly leading to war.
$22.95 + shipping to Canada/USA

Complexity: Low
Map Scale: 1.00 AU (astronomical unit – 149,600,000 km) per hex
Unit Scale: 1 – 3 ships per counter, 100+ men (1 company) per ground combat unit.
Time Scale: 2 months per turn
Players: 2 to 4
Solitaire Suitability: High
Playing Time: 2- 4 hours

2005
04.26
THE MARCHER LORDS
Here come the Normans!
The Marcher Lords is a simulation of the Norman conquest of Wales  in the 11th century.  Players assume command of Norman Earls or their Welsh foes, and make the decisions that will determine the course of the war.  To be successful, the Normans will have to fortify their conquests by building castles and hold out against Welsh counterattacks, Viking raiders and various other threats.
$22.95 + shipping to Canada/USA

Complexity: Moderate
Map Scale: 5 miles per hex
Unit Scale: battalion to division
Time Scale: 1 turn = 2 to 3 days
Players: 2
Solitaire Suitability: Low
Playing Time: 2-3 hours

2005
03.26
FREIKORPS
An Alternate History, written by you!
FREIKORPS is a simulation game depicting a hypothetical invasion of Germany by the Soviet Union’s “Red Army of Workers and Peasants” in 1920. The game is designed for two players, one representing the irresistible forces of proletarian revolution (the Red player), and the other the impervious alliance of anti-Bolshevist forces that would have been arrayed to oppose such an invasion (the White player).
$22.95 + shipping to Canada/USA

Complexity: Medium
Map Scale: 15 miles per hex
Unit Scale: Brigade/Division
Time Scale: One week/turn
Players: 2
Solitaire Suitability: Good
Playing Time: 2-3 hours

2004
09.26

While Supplies Last

BATTLE FOR CHINA
Expanded Deluxe Version!  More maps, counters, and rules!
Battle for China is a simulation of the “War of Resistance Against Japan” from the initial Japanese invasion in July 1937, to the end of 1941. The game is for two players, one directing the military forces acting to defend China against the Japanese invader, and the other the forces of Imperial Japan. The game can also be played with a third player taking the Chinese Communist forces.
BONUS: Includes 3 expansions -  the Pacific War game (1942‑45), the Civil War game (1946‑49) and the Campaign Game (1937‑49).
$22.95 + shipping to Canada/USA

Complexity: Moderate
Map Scale: Areas,  150 miles per inch
Unit Scale: brigade to army
Time Scale: 1 turn = 3 months
Players:  2-3
Solitaire Suitability: High
Playing Time: 3 hours+

NOTE: This game is OUT OF PRINT, however we do have a limited quantity remaining for sale.

2004
05.26
AUTUMN MIST
The Battle of the Bulge
Autumn Mist: Battle of the Bulge is a simulation game of the the German last-ditch offensive through the Ardennes forest in December 1944.  The Allied player controls all American and British (UK) units. The German player controls units from the German Army, the Schutzstaffel (SS), and the Luftwaffe (German Air Force).
$22.95 + shipping to Canada/USA

Complexity: Moderate
Map Scale: 5 miles per hex
Unit Scale: battalion to division
Time Scale: 1 turn = 2 to 3 days
Players: 2
Solitaire Suitability: Low
Playing Time: 2-3 hours

2004
04.24

While Supplies Last

ARRIBA ESPANA
The Spanish Civil War ‘36-39
Arriba Espana  is a simulation game of the Spanish Civil War of 1936-’39.  The game is for two players, one representing the left-wing coalition government of the Spanish Republic (the Government Player), and the other the alliance of right-wing forces that rose in revolt against it (the Rebel Player).
$22.95 + shipping to Canada/USA

Complexity: Moderate
Map Scale: Areas = approx. 50 miles per inch
Unit Scale: Brigade to division
Time Scale: 1 turn = 2 to 3 months
Players: 2 to 4
Solitaire Suitability: High
Playing Time: 3 hours

NOTE: This game is OUT OF PRINT, however we do have a limited quantity left for sale.